Ubisoft has officially announced a significant structural realignment for one of its most critical business units. The division previously known as "Creative House 2"—a powerhouse responsible for some of the publisher’s most recognizable intellectual properties, including Tom Clancy’s The Division, Ghost Recon, and Splinter Cell—is being rebranded as Massive Entertainment. This strategic shift is designed to unify teams across multiple international locations under the legacy of the prestigious Swedish studio that originally birthed The Division franchise.
The newly designated Massive Entertainment unit encompasses the original Swedish studio located in Malmö, alongside key development teams based in Toronto, Montreal, and Paris. According to Ubisoft, this reorganization is intended to streamline development efforts, foster deeper technical collaboration, and sharpen the focus on both the long-term stewardship of established franchises and the development of new, original intellectual property, such as the recently acquired March of Giants.
Unifying a Global Creative Force
The transition to the Massive Entertainment banner is part of a broader "Creative House" initiative that Ubisoft first unveiled in late 2025 and began implementing in early 2026. By aligning these geographically dispersed teams under a single, established brand, Ubisoft aims to provide the unit with clear, centralized responsibility for the development and long-term health of its assigned brands.
"Starting today, development teams responsible for these franchises in Montréal, Paris, Sweden, and Toronto will operate under the Massive Entertainment brand," the company stated in an official release. "This brings together their collective creative and technology expertise to shape the future, grow these franchises, and craft challenging, high-quality experiences for our dedicated player communities."
Prior to this integration, the unit’s focus had been primarily centered on the competitive and cooperative shooter genres. However, the scope of the new Massive Entertainment has expanded, particularly following Ubisoft’s acquisition of March of Giants from Amazon Game Studios. This diversification signals a push to leverage the combined talent of these international studios to push beyond their previous operational boundaries.
Leadership and Strategic Direction
Guiding this newly consolidated unit is veteran industry executive Christoph Hartmann. Hartmann, who assumed the role of General Manager in June following his departure from Amazon Game Studios, brings extensive experience to the position. Having previously founded and led 2K Games, Hartmann is tasked with navigating the studio through this period of structural transition.
His leadership team has already begun to take shape. Last week, the company confirmed the appointment of Natalie Francis as the new studio manager for the Malmö office. Francis, who previously held senior roles at Avalanche Studios and DICE, is expected to play a pivotal role in maintaining the studio’s operational excellence as it adapts to its expanded responsibilities.
Commenting on the brand consolidation, Hartmann emphasized the synergy inherent in the new structure. "Massive Entertainment has always been defined by passion, ambition, and incredible talent, and our focus now is on what comes next," he said. "Bringing our teams together under one identity gives us the opportunity to combine the creative energy and expertise across Montréal, Paris, Sweden, and Toronto to shape the next generation of these iconic franchises, create new games and IPs, and push our craft and technology forward."

A Legacy of Innovation
The Massive Entertainment brand carries significant weight within the industry. Originally launched in 1997 in Malmö, the studio established its reputation with titles like Ground Control and World in Conflict. Following a period of ownership changes—most notably being sold off by Activision after its purchase of Vivendi—the studio was acquired by Ubisoft in 2008.
Over the last decade and a half, the Swedish studio became a cornerstone of Ubisoft’s technological and creative output. Beyond the massive success of The Division series, the studio played a critical role in the development of the Snowdrop engine. This proprietary technology has become the backbone for a wide array of Ubisoft’s recent high-profile titles, including Avatar: Frontiers of Pandora and Star Wars Outlaws.
However, the path to this current reorganization has not been without difficulty. The studio, like much of the wider organization, faced internal turbulence earlier this year. In January, Ubisoft announced a series of layoffs affecting staff at both Massive and Ubisoft Stockholm as part of an ongoing cost-cutting measure. At the time of those reductions, the studio was reported to be working on an "unannounced innovative tech project," highlighting the dual pressure of maintaining legacy live-service titles while attempting to innovate with new technology.
The Broader Ubisoft Restructuring
The consolidation of the new Massive Entertainment unit is a key component of the "Creative House" structure, a strategy intended to pull the publisher out of a period of sustained underperformance. Following the announcement of this new model in late 2025, Ubisoft embarked on a series of rigorous cost-cutting initiatives.
These efforts have included the cancellation of multiple in-development projects and the closure of several international studios, including locations in Belgrade, Halifax, Leamington, Stockholm, and Winnipeg. The company has also implemented widespread layoffs across its global operations to drive a projected $200 million in annual savings. While the company has confirmed leaders for many of these new Creative Houses—such as Julien Bares as General Manager for Houses 3 and 5, and Thomas A. leading the centralized production resource known as the Creative Network—it has yet to appoint a leader for Creative House 4.
When asked about the current state of these organizational changes, Ubisoft did not confirm whether the restructuring process had reached its conclusion. Instead, the focus remains on the "Creative House" model as the path forward. By grouping studios into these thematic, specialized units, Ubisoft is attempting to create a more agile development environment that can react faster to market trends while protecting the longevity of its flagship intellectual properties.
For the newly rebranded Massive Entertainment, the challenge will be to balance the demands of managing established, high-revenue franchises like The Division with the need to cultivate the "new original IP" that the publisher clearly views as essential for its future growth. As the teams in Toronto, Montreal, Paris, and Sweden begin to operate under a single identity, the industry will be watching closely to see if this consolidation leads to the creative efficiency and renewed stability that Ubisoft’s leadership team is aiming to achieve.
With the leadership team now largely in place and a clear strategic mandate, Massive Entertainment enters a new chapter of its 29-year history. The integration of its global offices under one banner is not merely a cosmetic change; it is a fundamental attempt to secure the future of some of the most prominent brands in the gaming landscape during one of the most transformative periods in Ubisoft’s corporate history.